The Ragnarok: Exclusive Pass 30 days BONUS BOSS CARD best for VIT KNIGHT BUILDS
- astigansh15
- Nov 19, 2024
- 6 min read
Choosing the best boss card for a VIT Knight in Ragnarok Online depends on several factors, particularly survivability and sustaining during prolonged combat (PvE or WoE).
As a VIT Knight, you prioritize tankiness, damage reduction, and high HP to absorb physical and magic damage while maintaining your role as a damage dealer or tank in group fights.
Let’s evaluate each card’s effects to determine the best choice for your build:

1. Phreooni Card (Hit +25) Effect: Increases Hit by 25.
Best For: This is helpful for hitting targets with high Flee, but it's more useful for AGI or DEX builds, not VIT Knights.
Why it's not ideal: VIT Knights generally don’t struggle with Hit and focus more on survivability and tanking. The Hit bonus doesn’t significantly benefit your role.

2. Eddga Card (Infinite Endure, Max HP -15%) Effect: Grants Infinite Endure, but reduces Max HP by 15%.
Best For: The Infinite Endure effect is excellent for preventing knockback, but the HP penalty is a significant drawback for a VIT Knight, as your tanking power comes from having high HP.
Why it’s not ideal: The 15% Max HP reduction will significantly affect your tanking ability, making this card less desirable for a VIT Knight, who relies on HP to survive and absorb damage. While Endure is useful, the HP loss outweighs this advantage.

3. GTB Card (M. Reduction +5%, SP Consumption +200%) Effect: Increases Magic Damage Reduction by 5%, but SP consumption is increased by 200%.
Best For: M. Reduction is valuable for reducing incoming magic damage, especially in PvP or WoE where you face high magic damage. However, the 200% increase in SP consumption is a major downside for a VIT Knight, as it can make your SP pool unsustainable during extended battles.
Why it’s not ideal: The SP consumption increase is a serious trade-off. While the 5% magic damage reduction can be useful in certain situations, it’s not as effective for a VIT Knight compared to other options that offer better overall survivability.

4. Moonlight Card (MSPD +200, CRI +5) Effect: Increases Movement Speed (MSPD) by 200 and Critical Rate (CRI) by 5.
Best For: This card would be better suited for an AGI Knight or a Critical Knight build, where you rely on movement speed and critical hits. VIT Knights don’t prioritize MSPD or CRI as much.
Why it’s not ideal: As a VIT Knight, your focus is on tankiness and surviving. The MSPD and CRI bonuses do not enhance your survivability or damage mitigation, making this card less relevant for your build.

5. Mistress Card (Skill that costs gemstones no longer costs gemstones, but SP cost increases by 200% and Magic Power +2%) Effect: Removes the need for Gemstones for skills but doubles the SP consumption and increases Magic Power by 2%.
Best For: This card is more useful for casters who use skills that consume Gemstones. However, VIT Knights typically don't rely on magic skills that consume Gemstones.
Why it’s not ideal: VIT Knights rely on physical skills and damage mitigation rather than magic skills. The SP consumption increase also makes it a poor fit for a tanky role, where you need to conserve SP for sustaining your skills and tanking.

6. Dracula Card (20% Chance to Convert 5% of Damage Taken into SP, Max SP Conversion 2%) Effect: 20% chance to convert 5% of damage taken into SP, with the converted damage limited to 2% of Max SP.
Best For: This effect helps your SP sustain, which can be crucial for a VIT Knight since your SP pool is generally lower than for magic-based classes. This can help mitigate the need for Blue Potions or other SP recovery methods.
Why it’s useful: The SP recovery from damage makes it useful in long battles where SP consumption is high. Since you’re taking damage as a tank, this card can provide some much-needed SP sustain while tanking, allowing you to use your skills more frequently.

7. Orc Lord Card (Reflect 5% of Damage upon Taking Physical Attack, Max HP +1000) Effect: Reflects 5% of physical damage taken and increases Max HP by 1000.
Best For: This is a fantastic choice for a VIT Knight. The HP boost is excellent for increasing your tanking capacity, and the damage reflection adds extra DPS when you’re taking physical damage.
Why it’s a great choice: The Max HP +1000 is a solid bonus, and reflecting physical damage allows you to deal more damage while absorbing hits. This card enhances both your survivability and DPS, making it a great all-around choice for a VIT Knight.

8. Orc Hero Card (Stun Resistance +50%, VIT +10) Effect: 50% Stun resistance and +10 VIT.
Best For: VIT Knights greatly benefit from stun resistance, as being stunned can interrupt your tanking and ability to deal damage. The +10 VIT bonus is also fantastic, as it increases your HP, defense, and status resistance.
Why it’s a great choice: The Stun resistance is very valuable in both PvP and WoE since stun is a common status effect used against tanks. The VIT +10 increases your overall survivability by improving your HP and status resistance, which is excellent for a VIT Knight.

9. Maya Card (Reflect 5% of Damage upon Taking Magic Attack, Max HP +1000) Effect: Reflects 5% of magic damage taken and increases Max HP by 1000.
Best For: This card is useful against magic damage dealers, which can be a concern in PvP and WoE against magic classes. The HP boost is also significant.
Why it’s a solid choice: The HP +1000 boost is great for tanking, and the magic reflect helps mitigate some of the damage you take from magic-based enemies. If you’re up against a lot of magic users, this card is a solid choice, as it gives you both tanking potential and DPS.

10. Pharaoh Card (SP Consumption of Skills Reduced by 10%, INT +5) Effect: Reduces SP consumption by 10% and increases INT +5.
Best For: This card can be useful if you want to improve SP sustain by reducing SP consumption. The INT +5 is not useful for a VIT Knight, as you don’t typically rely on INT for your build.
Why it’s not ideal: While the SP reduction is nice for sustain, the INT +5 doesn’t benefit a VIT Knight, as you focus on Vitality for tanking and not magic power. It’s not as synergistic with your core attributes as other options.

11. Dark Lord Card (1% Chance to Cast Meteor Storm Level 5 on Physical Damage, P. DEF +20, M. DEF +12) Effect: 1% chance to cast Meteor Storm when taking physical damage, along with P. DEF +20 and M. DEF +12.
Best For: This card is more suited for damage-dealing builds rather than tanks. The chance to cast Meteor Storm is more of a DPS feature, and while the DEF boost is useful, it doesn’t offer the direct survivability you need as a VIT Knight.
Why it’s not ideal: The 1% chance to cast Meteor Storm is low and unreliable. The P. DEF +20 and *M. DEF.
Overall Winner:
Orc Lord Card
If we’re looking for a general-purpose card that enhances tanking and DPS, the Orc Lord Card is the best choice for a VIT Knight. The Max HP +1000 boost and reflecting 5% of physical damage make it a versatile card that works well in most situations. It boosts your tankiness while adding DPS when you’re taking hits, making it an excellent choice for both PvE and PvP.

Alternative Best Choice:
Orc Hero Card
If you find yourself facing a lot of stun effects in PvP or WoE, the Orc Hero Card is a strong contender. The 50% stun resistance is a game-changer in PvP and WoE scenarios, and the +10 VIT bonus helps you survive longer and tank more damage overall.

Situational Choice:
Maya Card
If your primary concern is magic damage, and you're facing magic-heavy enemies (like in PvP or certain PvE content), the Maya Card is a good option. It provides magic reflect, and the HP boost helps you survive longer in these encounters. Final Recommendation: For a VIT Knight, the Orc Lord Card is the most balanced and all-around strong option, offering damage reflection and Max HP, both of which align with the tank role. However, if you’re dealing with stun-heavy content or need more status resistance, the Orc Hero Card would be an excellent choice. For magic-heavy battles, consider the Maya Card to reflect magic damage.

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